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Beat saber mod manager custom platforms
Beat saber mod manager custom platforms






BEAT SABER MOD MANAGER CUSTOM PLATFORMS HOW TO

Currently I haven't been able to figure out how to use a prefab in it, so I used a gameObject, that is part of the platform hierarchy, that I later moved off to y = -1000. To achieve this, the script takes a prefab. The Track Rings script makes track rings like seen in the game. These are custom Materials that act like the Beat Saber materials, aka react to the tube lights and mist. For the materials of the models make sure to use Beat Saber compatible shaders or the ones that you can find in the Project called _dark_replace and _glow_replace. # Adding Modelsĭrag all models you want in your Platform into the GameObject created in the second step and position them to your liking. These disable parts of the original platform (For when you want to replace something partially). In the script there are also Exporting options. Everything inside this Object will be exported when the button on the Custom Platform script is pressed. Search in the inspector for the Custom Platform script and apply it to this GameObject.

beat saber mod manager custom platforms

Make sure to set its position in the Inspector to the origin (0,0,0). open in new windowĬreate an Empty GameObject by right clicking in the Hierarchy window and selecting Create Empty.

beat saber mod manager custom platforms

Need a guide on how to install? Check out this Unity guide to Unity Hub.This has to be installed with Unity Hub open in new window. You need to go to the tab that says Unity 2019.x and scroll down to 2019.3.15.Open the current Custom Platforms Project open in new window with Unity 2019.3.15f1 open in new window






Beat saber mod manager custom platforms